Daniel Shafer

Daniel Shafer
Associate Professor, Film & Digital Media, Graduate Program Advisor
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Dan Shafer Vitae 2015
Background

Dr. Dan Shafer is an Associate Professor in the Department of Film & Digital Media. He joined the FDM faculty in August, 2009 after completing his Ph.D. in Mass Communication at Florida State University.

Dr. Shafer was born in Burlington, Vermont on December 31st, 1978. He attended high school at Open Bible Christian School in Valdosta, Georgia, and graduated in 1997. He earned a BA in Telecommunication and Film from the University of West Florida in 2002, and an MA in Communication Arts from UWF in 2004 before earning his doctoral degree from FSU in 2009.

His research interests are in the area of media effects, particularly new video game technology such as Virtual Reality (VR) and its' psychological and physiological effects. He also studies issues of morality and media, especially how we enjoy narratives featuring antihero characters.

Dr. Shafer teaches Media and Society, Media Programming, Business of Media, and History of Radio and Television. He also works with graduate students interested in media research.

Dr. Shafer enjoys playing with his sons, Drew, Logan and Jackson, and spending time with his wife, Deborah. He lives in Waco near China Spring. He also enjoys television, movies and video games, as well as Tae Kwon Do and swimming. His favorite TV show of all time is 24, his favorite films are The Lord of the Rings trilogy and The Book of Eli, and his favorite author is J.R.R. Tolkien.

Publications

Shafer, D. M., Carbonara, C. P. (in press). Examining enjoyment of casual video games. Games for Health Journal.

Shafer, D.M., & Kaye, B. K. (in press). Exploring attitudes toward offensive language in media. Atlantic Journal of Communication.

Shafer, D. M., Carbonara, C., & Popova, L. (2014). Controller Required? A Study of the Impact of Natural Mapping on Presence and Enjoyment in Motion-Based Video Games. Presence: Teleoperators and Virtual Environments 23(3). pp 267-286. doi:10.1162/PRES_a_00193

Shafer, D.M. (2014) Investigating Suspense as a predictor of enjoyment in sports video games, Journal of Broadcasting & Electronic Media, 58(2), 272-288, doi: 10.1080/08838151.2014.906432

Shafer, D. M. (2014) Person Perception and Enjoyment of Video Game Competition. Media Psychology Review. 6(1) [Online] https://mprcenter.org/review/person-perception-and-enjoyment-of-video-game-competition/

Shafer, D. M. (2013). An integrative model of predictors of enjoyment in console versus mobile video games. Psychnology Journal, 11(2), 137 – 157. Available at https://www.psychnology.org/index.php?page=psychnology-journal-volume-11-issue-2

Shafer, D. M., & Raney, A. A. (2012). Exploring How We Enjoy Antihero Narratives. Journal of Communication, 62(6), 1028-1046. doi: 10.1111/j.1460-2466.2012.01682.x

Shafer, D. M. (2012). Causes of State Hostility and Enjoyment in Player vs. Player and Player vs. Environment Video Games. Journal of Communication, 62, 719 – 737. doi:10.1111/j.1460-2466.2012.01654.x

Shafer, D. M. (2012). Moral Choice in Violent Video Games: An Exploratory Study. Media Psychology Review, 5(1) [Online] https://mprcenter.org/review/shafermoralchoicegames/

Shafer, D. M., Carbonara, C. P., & Popova, L. (2011). Presence and Perceived Reality as Predictors of Motion-Based Video Game Enjoyment. Presence: Teleoperators and Virtual Environments, 20 (6), 591 - 619. DOI: 10.1162/PRES_a_00084

Sapolsky, B. S., Shafer, D. M. & Kaye, B. K. (2010). Rating offensive words in three television program contexts. Mass Communication and Society 14(1), 45 – 70. DOI: 10.1080/15205430903359693