The astonishing new information technologies--computers, smart- phones, interactive television, and more--are fraught with moral ambiguity. They can enhance our friendships, extend our knowledge, and overcome barriers of time and distance. But they can also draw us into virtual lives that are careless, unreflective, and unguarded by our moral practices.
To see why mobile connectivity is both compelling and unsettling, Doug Henry distinguishes two ways of desiring information--curiositas and studiositas. Kevin Miller explores what we might learn from complex Amish attempts to use information technology in ways that preserve the meaningfulness of time and wholeness of community.
Robert Woods and Paul Patton provide guidelines for faithfully evaluating media technologies. Heidi Campbell and Paul Teusner review how the Internet is reshaping the authority of religious institutions. Cameron Moore employs C. S. Lewis and J. R. R. Tolkien's theory of fantastic imagination to evaluate moral decision making within immersive fantasy video games.
Christian Reflection is an ideal resource for discipleship training in the church. Multiple copies are available for group study at $3.00 per copy.
The study guides and lesson plans integrate Bible study, prayer, and worship to examine how new information technologies can shape and misshape our discipleship. The guides can be used in a series or individually. You may download and reproduce them for personal or group use.
Download the entire Virtual Lives issue and the set of five Study Guides. Or, download individual pieces by clicking the titles below.
"Curiosity and Smartphones," by Douglas V. Henry
"Technological Prudence: What the Amish Can Teach Us" by Kevin D. Miller
"Faithful Criticism of Popular Media Technologies," by Robert H. Woods Jr. and Paul D. Patton
"Religious Authority in the Age of the Internet," by Heidi A. Campbell and Paul Emerson Teusner
"Making Moral Choices in Video Games," by J. Cameron Moore
"The Field of Experience and Sensation," by Heidi J. Hornik, on Edward Hopper, New York Movie and Sunlight in a Cafeteria
"Prayer in a Fourth Dimension," by Heidi J. Hornik, on Salvador Dalí, Crucifixion (Corpus Hypercubus)
Hymn and Worship Service
"Full of Love and Christian Virtue," by Ann Bell Worley
Worship Service by Ann Bell Worley
"Putting Ourselves Out There: Making Our Virtual Lives Virtuous," by Amy R. Grizzle Kane
"Living Virtuously in the Virtual Age," by Jason Byassee
Craig Detweiler, ed., Halos and Avatars: Playing Video Games with God
John Palfrey and Urs Gasser, Born Digital: Understanding the First Generation of Digital Natives
Quentin J. Schultze, Habits of the High-Tech Heart
"Virtual Reality Comes to Church," by L. Roger Owens
Douglas Estes, SimChurch: Being the Church in the Virtual World
Shane Hipps, Flickering Pixels: How Technology Shapes Your Faith
Jesse Rice, The Church of Facebook: How the Hyperconnected Are Redefining Community
Quentin J. Schultze, High-Tech Worship? Using Presentational Technologies Wisely
Study Guides and Lesson Plans (Download the set of five Study Guides)
"Curiosity and Smartphones
"Technological Prudence: What the Amish Can Teach Us"
"Faithful Criticism of Popular Media Technologies"
"Religious Authority in the Age of the Internet"
"Making Moral Choices in Video Games"